

Arnold 5.3 also adds new functionality to help maximize performance and give artists more control over their rendering processes, including updates to adaptive sampling, a new version of the Randomwalk SSS mode, and improved Operator UX.

From look development to lighting, support for GPU acceleration brings greater interactivity and speed to artist workflows, helping reduce iteration and review cycles.

The highly-anticipated release provides artists with a first taste of GPU rendering for a set number of features, and the flexibility to choose between rendering on the CPU or GPU without changing renderers. San Francisco, CA (March 18, 2019) – Autodesk unveiled Arnold 5.3 with Arnold GPU in public beta today.
